It took us nearly 4 weeks to complete this achievement. We now walk around Azeroth with the most awesome balance artifact appearance.
During our last holidays, Sardoken and I worked hard to bring our druids up to date with the latest content. Among our goals was “Fisherfriends of the Isles”.
We’ve spent more or less two hours a day fishing in raids to become best friends with each of these guys…
Our favourites were Suramar (because it was incredibly fast) and Val’Shara (because the raid was gigantic – more than 40 horde players and 20 allys).
We’re so glad that Blizzard has implemented more fishing activities, and I hope that they’ll continue to do so in the next expansions.
While the world was raging outdoors, Sardoken and I were celebrating New Year’s eve at home, in our PJ’s. Comfortably installed in front of our computers, we were participating to the mayhem that was taking place at Orgrimmar’s auction house.
Where the hell have I been? Well, Sardoken and I have been chasing butterflies and enjoying the change of seasons. We had a great Halloween, filled with good (and less good) horror movies.
We’ve also been reflecting on a way to enjoy WoW without being constantly burned out. Spending our entire WoW time hunting achievements was easily getting tedious. We needed to enjoy more of what the game has to offer, and we really didn’t enjoy instancing with our hunters. So we went back to our druids. Don’t worry, we’re still brutal, only a bit softer (probably because of all the feathers).
When Sardoken told me that he wanted to main back his druid, I thought about leveling mine to keep him company. But, as I was playing with my moonkin, I realized how much more fun I had than with my beast master.
Eventhough the DPS of my balance druid isn’t as big as my hunters’, I just have more fun casting spells and shapeshifting. Also, I’ve missed my Tauren and I’m glad to find her back, meet Dragondoe.
I’ve practically caught up on on almost all Legion content, I’ve even started “Balance of power” which I didn’t with my hunter. I ran an heroic, a normal raid, a few mythic dungeons and had fun doing these! Now that’s something I thought I’d never say!
Until a week ago, I always thought that LFR and LFG were more than enough for me. I guess that playing the wrong class never motivated me to get out of my comfort zone. I dreaded running dungeons and raids, grouping up in general was like a stressful nightmare. This made me feel left out in the game for years. My moonkin, on the other hand, made me realize that all these things are actually fun and make me look forward to my next gaming session.
At the moment, Sardoken and I are in the middle of our 3 week Christmas holidays, which means that we have more time to game! Here’s a list of all the things that I wish to accomplish in WoW before the end of the most wonderful time of the year:
- Getting exalted with Ravenhold so, I finally get the title “The Insane” (nothing new, but like that it will be official :p);
- Finishing all quests in Suramar to get the “Insurrection” achievement;
- Getting the fishing artifact
- Leveling my Legion reputations, including the fisherfriends;
- Getting my classmount;
- Progress in “Balance of power”;
- Getting a cool transmog because Dragondoe looks like a homeless gypsy.
There’s a lot more that I would like to do, but what would be the fun in completing all at once, right?
Three weeks ago, Sardoken and I were highly praising Grim Dawn, and yes, we had a lot of fun until we had reached the end of Act 5. While the game is beautiful, it quickly becomes very boring due to the new system of “resistances” they’ve implemented.
We’ve both been playing a character with the same build, practically the same gear, except for some difference in our resistances (fire, chaos, life,…). Yet, I could run the Void’s Edge (end of Act 5) without dying once, while Sardoken’s character died about a million times. So, we did a test, I equipped gear with other resistances and went back to the same place, and guess what… Where all went smooth before, I now got killed over and over again. This means that no matter the build or the gear, all that counts is the right resistance. It didn’t only become frustrating in the end, it was also extremely boring because it’s a huuuuuge run back without any possibility of placing a portal in the Void’s Edge.
Once I had reached Act 6, I understood that the resistances on my gear that helped me flawlessly through Act 5, were obsolete. This time I needed gear with Aether resist, and due to the lack of that, I was dying all the time.This was a complete turn down for me. The game would normally score super well, but this extremely boring grind for gear with the right resistance is just horrible. I’ve quit the game in the middle of Act 6, and I can’t even bother to go back to see the end of the story. It could have been so much fun, I actually love the Cthulhu-esque and witchy theme that they have going on there. Too bad they’ve completely ruined it with that “resistance” grind, maybe one day I’ll feel courageous enough to go back there, but I don’t think that will be any time soon.
The first expansion of Grim Dawn is out and it brought a lot of new stuff to this already great Hack’n Slash: new class masteries, increased level cap, 2 new chapters,… You can check the complete list of new features here.
After having spent most afternoons of my first week of Halloween holidays fighting our way through the game, here are my thoughts about it:
Before the release of “Ashes of Malmouth”, I was playing a summoner in Grim Dawn. While I had a lot of fun leveling my character before this expansion, I’ve grown tired of summoning things and letting them do the job for me. Let’s face it, nothing’s more satisfying and rewarding in a hack ‘n slash than smashing all and everything around you with a bad-ass weapon. So, I went for another build this time. No more “cast and run”, but a “come at me bro” type of character that can take quite some damage before dying.
The last time I went for a melee class was in Skyrim and Diablo, and man, did I miss it! I’m having so much fun, I can’t wait to see how my character will perform in endgame content.
At the moment, I’m following a Cadence Witchblade build, partially from a build Sardoken found on the Grim Dawn Forums, the other part by improvising.
Until now I’ve followed most of his advise though… I needed to start somewhere, right? ;-p
Leveling guide by jajaja:
Level with 2hand blade arc.
Start soldier, rush mastery to blade arc, max it, then rush to laceration, max it. 1 point in blitz for gap closer, then rush to oleron’s rage, max. then pop a point in occultist and max CoF. Afterwards get soldier passives then more points in occultist for the passives as you see fit.
Basically pop CoF and bladearc away.
Start with falconswoop/hawk, then lizard to get kraken. afterwards slowly work ur way up to oleron, getting dryad/assassins blade on the way to level those skill.
Get a high dmg 2hand mace from vendor on a high lvl char , or do the best you can if its ur first char, attackspeed isn’t that important, just high base dmg, a white one is fine. when choosing gear, make sure to get decent armor values and get armor absorption up with scaled hide/field of command. use ectoplasms if you need mana, if its your first char you can farm those from ghosts in A2 spined cave or something like that.
Go all physique early to use high lvl armor/weapon.
At lvl 75 spec to real build. devotions are straight forward and no backward speccing required.
So far, I’m having a blast! I can’t wait to see how this build will work when running higher difficulties, I’ll write a new post with my thoughts and ideas later on.
This time Z & Cinder wonder whether “Blizzard nailed it on the head, or is it just leaving you cold and wanting to re-write the way your toon’s class is portrayed”. Blog challenge accepted!
I’ve always been a die hard fan of class specific lore so, my answer to the question is most definitely: “Yay, Blizzard nailed it on the head”!
Beast Mastery: Among the most gifted hunters, there are those who have from birth felt a profound bond with the creatures of the wild. These beast masters are drawn to the perilous primal world, invigorated by its dangerous and untamed nature. Primitive landscape becomes home. Ferocious predator becomes kin. Whether in the thrill of the hunt or the heat of battle, beast masters call forth a litany of vicious animals to overwhelm prey and gnaw at their enemies’ will. – Blizzard
The taming of beasts is reserved to hunters only, and has always been one of the things I truly enjoyed about that class. I remember, in Draenor, the secret quest chain to tame Gara… The day that I discovered that there was such a thing for us, beast masters, I went ecstatic. Class specific lore adds so much more to your character. Sardoken and I eagerely jumped into this taming adventure to obtain the magnificent ghost wolf, Gara.
With the release of Legion, Blizzard started implementing more and more “special” tameable creatures throughout the entire game. Imagine our suprise when we heard about this awesome news!
The first to be introduced were the mechanical pets. If you’re not a Gnome or Goblin, you must acquire the engineer-crafted Mecha-Bond Imprint Matrix to begin with. Once crafted and learned, you can tame about any mechanical hunter pet available in the game. Some are quite easy to obtain like the mechanical sheep Tekton, while others remain a little bit more challenging, like the Arachnodrones found in Alcaz Island.
The new Hunter pet family added in patch 7.2: the Feathermanes. My favourites being the Wolfhawks, that’s why I’ve tamed all three of them. The possibility of taming this new pet family requires the completion of certain achievements and quests. Wowhead, as usual, has a really nice guide that you can follow blindly.
Then there is the most ultimate challenge: Fenryr, whom you can only tame by soloing Halls of Valor mythic. Yes, you’ve read that right: you have to solo a mythic. I’ve never tried it myself, but I will… soon… one day.
As you can see, the range of tameable pets seems to grow day by day. It’s a hunter only thing and I’m very, veeerrrryyyy happy that Blizzard has put so much effort in our taming experience.
Class Order Hall
The Class Order Hall for the hunter is the one and only “Trueshot Lodge”. There is no place better for hunters than the Lodge. I love this place… It’s beautiful and cozy with bonfires, snow, pinetrees, and it has various bows, guns, and polearms on display from the history of World of Warcraft.
Trueshot Lodge is the home base of an ancient order of hunters known as the Unseen Path. The Lodge was originally built by night elves and tauren working together on Talon Peak in Highmountain. It serves as the order hall for hunters.
Talon Peak was known by another name that has not been mentioned. The site was blessed by Ohn’ahra herself through [Talonclaw] and thus inspired the change. – WowpediA
As you can see on the map, there are three watchtowers: the southern, northern and northeast tower. Only the southern tower has survived the centuries, the other two were apparently damaged beyond repair, and were replaced by smaller towers that are, currently, seen around the Lodge.
We also have a portal to Dalaran and the flight master has a unique set of flightpaths only for hunters. Inside the Lodge, we can imbue our artifact weapon and consult our command map for missions and objectives.
The artifact researcher is named Holt Thunderhorn. He is located near a large book at the east side of the lodge. The tome starts blank, but will grow to hold the “Tales of the Hunt”.
Around the Lodge there’s the Gladiator’s Sanctum, the stables, and a hidden cave where Ogdrul is trapped in a rune circle.
I could have never imagined a more beautiful Class Order Hall than the Trueshot Lodge. I’m happy that my hunter can call this her home, but I’m also a bit sad when I think that, after this expansion, I’ll be spending less time in this beautiful place.
The scenario to obtain the hunter class mount was amazing! It starts with a cinematic where everyone is gathered around the fire and celebrating. Then, the scenario begins…
First, you have to go out into the night and must use your tracking skills to find four great beasts, which you have to defeat. After that, you have to put the spirits of the Wolf, Fereki, and Hawk, Vetholnir, to rest to be able to proceed to “Challenge the Wolfhawk”. Haukenulfnir, the wolfhawk, is an elite and a bit harder to defeat than the other NPCs. Once she/he is down, the final stage can begin: “Revel the Night Away” – Return to Odyn and feast the night away.
After the scenario, you return to the Trueshot Lodge, where a wolfhawk flies into the camp and chooses you!
The Feathermane mount has a different color for each spec. To get all three of them, you must unlock Concordance of the Legionfall with all three specs. I did and it was totally worth it! This is one of my most favourite mounts throughout the entire game so, once again… I can say that I’m a happy hunter.
Artifact, gear, talents,…
Before Legion came out, I wasn’t very happy with the hunter changes they had announced. In fact, I was very negative. Once Legion was released, however, I rapidly became aware on how ridiculous that was. I love the changes they’ve made. Each spec is more distinct from one and other. Granted, I’ve never been a fan of Marksmanship or Survival so, needless to say that I couldn’t care less about these two specs. I’ve always played Beast Master, and I’m glad to see that everything that Blizzard has done until now, made me love my favourite class (and spec) even more.
Beast Master feels more than ever like a real master of the beasts… We have two pets, thanks to the artifact weapon, which I really love. I sincerely hope that Blizz will continue focusing on more than one pet in the next expansions. I would feel too lonely without my entire zoo around me. The thing I like is that our talents are more focused on the damage done by our pets. We still have Cobra and Multi shot, traps, and some really cool utility spells/abilities like “Flare”, “Tracking”,… All in all, when it comes to the talents, I am a happy BM hunter.
Our artifact weapon, Titanstrike is pretty cool. Eventhough I may not like every appearance, there are plenty of great looking ones. Overall, I like the artifact system. It adds a lot to each class lore, which must be very refreshing for altoholics or lore nerds. If I would have more time I would love to level all classes and specs, only to see all the different stories.
Talking about stories, I loved the entire Hunter Class Hall Campaign! From the most simple quest to the night with Rexxar, the entire campaign has been a wonderful adventure. Not to mention the title “Huntmaster”, that we gain after completing In Defense of Dalaran.
Last but not least, I think that, in this expansion, the gear for the hunter has made a bit of an upgrade. I mean, look at the Hunter Class Order Hall set: Guise of the Unseen Path. Sardoken has transmogged his last gear into this set, which proves how great the hunter set in this xpac really is.
TLDR, I’m very happy that Class Fantasy took such an important place in Legion. It adds so much more depth to each of the classes, which makes me love the game even more (if that was even possible).
Before Legion came out, PvP had never been a big priority of mine. I usually give it a try at the end of an expansion when my to-do list becomes shorter and real PVP’ers are much more geared. Which means that I was standing no chance in any battleground or arena. It always leads to a certain frustration that makes me give up on this part of the game.
In Legion, however, the entire PvP system has changed. First, you’re less dependent on your ilevel. Second, there is this whole new system with Honor talents and Prestige which grants really nice rewards.
Each time you earn 50 Honor ranks, you hit another level of Prestige. By working your way through the first 50 Honor Levels, you unlock your talents. These will remain permanently. After that, each Prestige level will reward you with pets, mounts, achievements,…
I first thought that it would be impossible to get anywhere with this system when you’re not a hardcore PvP’er. It levels pretty slow despite the decent amount of Honor you gain with the PvP World Quests. Like I’ve said before, I may have started very late in this expansion, so I’m only Prestige level 2.
Now, seen from a big PvP’ers perspective, it must be well paced. If this is all you do in the game, you want to take your time and enjoy each minute of leveling your Prestige. Things that are done in the blink of an eye are too short to truly enjoy, right?
Something I really love are the new Honor talents. My favourite is most definitely the “Dire Beast: Basilisk”. You summon this very slow Basilisk that does a fair amount of damage. He’s huge and pretty funny because he arrives with an attitude like: “ok, ok, I’m coming, hold your horses”. I tried to pick up another talent, but I just couldn’t get rid of him. I guess that I love to have an entire zoo around me. The more, the merrier!
The first time I saw PvP World Quests, I had no clue on what they were about. I remember one day, arriving by accident at a Warden Tower Assault… I ran out of there like my pants were on fire, not knowing what it was about.
Once Sardoken and I decided to check out what these quests were about, we discovered how much fun they are. A few weeks later, we’ve become the two unstoppable brutes in both arenas and Warden Tower assaults. My favourite quests being the Black Rook Rumble and the Bareback Brawl.
While doing the Bareback Brawl, I stumbled upon this rare dragon… I started killing it, and at a certain point he submitted to me and I could fly around on his back, using these really cool abilities. It also came with an achievement, which are always more than welcome ^^
One of my first times in the Black Rook arena, I was being ganked by a Rogue… I died one second after each jump down, over and over again… the frustration *grumbles*. I’ve been chatting with Mr. Rogue afterwards and it turned out to be a nice guy who was just having some fun. Granted, too many people see these WQ’s as PvE events. What’s the fun in that… right? Now, it’s Sardoken and me who are doing the exact same thing. Not that I’m any good at PvP, but it’s quite funny seeing all those people flee/disappear upon our arrival with a “oh no, not these two again”. Not that I like to be anyone’s living nightmare *evil grin*.
On a funny note: upon your arrival at a Warden Tower Assault, Lady Sylvanas says: “Greymane’s forces hold this Warden tower. Break their ranks! Show no mercy!” I always understood: “Break their LEGS! Show no mercy!”. Until I repeated her out loud one day and Sardoken started laughing so hard… “What a Warchief we have, breaking all our enemies legs”… So, “breaking legs” it became… we still laugh about this one.
I had read that there wouldn’t be any new battlegrounds in Legion, but that they would intoduce other versions of the existing ones instead. The first PvP Brawl I tried was the Warsong Scramble.
The only difference between the Scramble and the original Warsong Gulch is that there are three flags intead of one. I had so much fun doing this, it was the only thing I did that entire weekend. This is, by far, my most favourite Brawl. Unfortunately, I was so caught up in my role as flag carrier that I forgot to take any screenshots. I’ll never forget that beautiful weekend though.
Another one I really loved was the Arathi Blizzard. Not so much for the experience, but for the snowy landscapes. Snow always makes up for a lot of things…
Anyway, I’m a big fan of these PvP Brawls, and I sincerely hope that they will go on in this direction.
This is the first expansion that I enjoy PvP this much. There are goals to achieve, which counts a lot for me. When I play my character, I love to have the feeling that I’m working towards an aim. Thanks to the new PvP system, I’ve finally found that aim.
In this new community challenge, Zeirah & Cinder want to know more about our WoW music. It took me a while to write this post because I don’t really listen to anything else than the game music when I play WoW.
However, there are a few zones in the game that trigger songs in my head.
Scholomance has always been (and still is) my favourite dungeon in the game. Everytime I go there, I have No time to cry of Cradle of Filth in my head. I have no idea why, must be because the band looks like a bunch of undead. I could imagine them holding a concert in the depths of the dungeon.
I’ve never been a big fan of jungles, in-game ones included. It’s as if I can feel the hot, damp climate trough my screen. I remember going to Sholazar Basin for the first time, the song that popped up in my head was The lion sleeps tonight of the Tokens. I don’t particularly like the song, but it became my official OST for Sholazar.
When Cataclysm was released, I started leveling my new main and beloved Orc Hunter, Soforah. In that time, I picked up Mining and Engineering as main professions. Since I wanted to level these rather fast, I completely skipped on the creation of all the fun things from previous expansions like mounts, pets,… and… JEEVES!
Everytime I’m in a group, I come to the sudden realization that I’ve forgotten to craft Jeeves, once again. Granted, the mats required to construct this little robot ask for lots and lots of grinding, which takes a lot of time.
A few days ago, I decided to finally go for it and spend my time collecting all the necessary mats. I admit that it would be fairly easy to buy everything at the Auction House, but what would be the fun in that? One of the things that I like in the game is to take my time and do everything the way it’s supposed to be done. I find it much more fun and rewarding that way.
Some of the mats were already in my bank, but most of the ores still had to be mined. So, off I went, grinding tons and tons of ores in both Outland and Northrend.
From Outland, I needed Adamantite, Fel Iron and Khorium. It was fun to fly around the old zones again, there are so many things we tend to forget once we’ve moved on to new content. It was fun, but it also took a lot more time than I thought. Mining in the Burning Crusade went quite slow due to the few amounts of available nodes. The respawn time was rather slow, which kind of made it necessary to fly around the entire continent.
Adamantite and Fel Iron were still pretty easy to find, but Khorium was almost impossible. On a total of 323 Ores, there were only 3 Khorium ones. I caved in and ran to the AH anyway. I understand why the hell it’s so pricey now.
After that I needed Saronite and Titanium. Since Titanium doesn’t spawn that fast, I got to spend a fair amount of time in Wintergrasp. One thing you should know about me is that I love that place, and I was almost sad when I had to leave.
The last thing on my list was Cobalt (60 ores). From previous experience, I remember that there’s no place better to grind it than in Zul’Drak. As expected I gathered the Cobalt very fast, but I spent some extra time admiring the view. I almost forgot how beautiful Zul’Drak is, the snowy parts are jaw dropping. WoTLK was the most snowy expansion ever. I can only hope that we will see more of it in the future.
Once done, I hearthstoned to the Shrine, and… tinkerd my very own… JEEVES! I can’t believe I’ve actually done it, after all these years… I finally got this little dude, ready to help me in dire situations (not that that ever happens ;-p). No more deleting valuable things when running old raids, not to mention the repairs after numerous wipes (not that these ever happen either ;-p). Anyway, I already gave him a golden spot in my bags. Now, I only need to make sure that I won’t sell him by accident. Another thing that I believe should be a toy! *bats lashes at Blizzard*